               
                      
                     
                        
                        
                         
              
           
             
         
                                  Part II
     ¿ Ŀ   ĿڿڿĿ Ŀ¿Ŀ  ڿĿ     ĿĿ  Ŀ
       Ĵ      ٳٳ        ڿ ڿ ٳ   
                    v136.1
                        Now with 63 NPC CHARACTERS!
                                                          

                       Compiled by: Joel Gathercole aka Greenie
                     Last Modified: December 28th, 2000

                      http://www.greenmachinebbs.com/lord2/
                   Please check the site for future versions.

                            Or play the latest at
                        telnet://greenmachinebbs.com

-------------------------------------0---------------------------------------
                               -Index of Contents-

        1.0 - Complete New World            3.0 - IGMs
        1.1 - What is it                    3.1 - 3rdparty IGMs
        1.2 - Who needs it                  3.2 - CNW only IGMs
        1.3 - Paths & Files                 3.3 - Special CNW features
        1.4 - Title Screen                  3.4 - Removing an IGM
        1.5 - Who done it                   3.5 - NPCs
                                            3.6 - Fonts
        2.0 - Installation                  3.7 - Make your own CNW IGM
        2.1 - Fresh New Game
        2.2 - Restart Game                  4.0 - iBBS LoRD 2
        2.3 - Keep Game                     4.2 - iBBS IGMs 
        2.4 - Upgrade CNW Game
        2.5 - RESET.BAT                     5.0 - Auto-Update System
        2.6 - 1st Player
                                            6.0 - LoRD2 Mailing List
------------------------------------1.0--------------------------------------
1.0 - Complete New World
  This is a package set up for sysops that do not have the time
 to install many IGMs, and to keep checking for overwritting other
 IGMs. It is an easy way to have most of the GOOD IGMs quickly installed.

        >>>>>>  YOU MUST HAVE LORD2 ALREADY! <<<<<<<<
        >>>> JUST COPY OVER ALL YOUR LORD2 FILES. <<<

  There are 134 external IGMS included in this version, PLUS
  many other IGMs I have made myself, which have not been
  released individualy yet (only available in CNW)

 +------------------------------------------------------------------------+
1.1 - What is it
   A compilation of the best IGMs for LoRD2: New World. Hence the name
  "Complete". Also includes many special features which can not be
  found for the normal New World. (see 3.2 and 3.3)

   In other terms, this is also a "Pre-installed IGMs Package".

   CNW is FREEWARE, and only FREEWARE IGMs will be accepted in CNW.
   LoRD2 is NOT FREEWARE, even though in my opinion it should be. :)
   Visit www.gameport.com for details.

   CNW is not LoRD2, its an addition of lord2, you will need a registered
   copy of LoRD2 to play CNW fully. $15 USD at www.gameport.com.
 +------------------------------------------------------------------------+
1.2 - Who needs it
  I would say EVERY SysOp who wants LoRD2: New World on their system should
 have CNW.

  It has been made very easy to setup and maintain, that every lazy SysOp
 out there that does not want to have to worry about it, will NOT have to
 worry about it. :)

  Any SysOp who wishes to have many IGMs, but does NOT want to spend the
 many HOURS of finding good IGMs, installing them, then testing them to
 see if they will work properly with other IGMs that they have installed.
 CNW is already setup to handle many IGMs already installed.
 +------------------------------------------------------------------------+
1.3 - Paths & Files
    Description of some files and ALL directories in this version:

 /          = main lord2 files, REF and REC files. (removing REC's slowly)
 /RESET.BAT = run this when you need to reset the game.
 /UPDATE.BAT= run this to update to latest version of CNW, not needed if
               starting a fresh new game.
 /MAIL/     = lord2 mail files
 /IGM/      = *.IGM files are here, so you can get quick info on any IGM.
 /NPC       = NPC *.IDF directory
 /regconf/  = registry config files  *REMOVED* (should no longer exist)
 /regdata/  = registry data files  *REMOVED* (should no longer exist)
 /docs/     = all the document files related to lord2 and the IGMs.
 /fonts/    = going to store the fonts here for various terms and such.

 +------------------------------------------------------------------------+
1.4 - Title Screen
  Humm, its cool isn't it? :)
 +------------------------------------------------------------------------+
1.5 - Who done it
  Me of course. Joel Gathercole aka Greenie.
  ICQ# 16277704
  greenie@darktech.org
  SysOp Green Machine WebBBS http://www.greenmachinebbs.com
  telnet://greenmachinebbs.com
------------------------------------2.0--------------------------------------
2.0 - Installation
   Complete New World has been made to be extremely easy to install. You
 should not have any difficulties what so ever. :) In any case, you do
 have problems, simply contact me (see 1.5)

   I need help to fix up a nice install batch file, any volonteers please
   email me (see 1.5)
 +------------------------------------------------------------------------+
2.1 - Fresh New Game
   If you have just installed LORD2 original game, then it'll be easier than
 other ways of installing.

 Make sure you have Lord2 installed before you install CNW.

 To install a fresh copy of CNW, run INSTALL.BAT 
 +------------------------------------------------------------------------+
2.2 - Restart Game
  It is recommended that you do restart a fresh new game if you have not had
 CNW installed previously.
 -Simply run the unzip (see 2.0)
 -then run RESET.BAT (see 2.5 for details)
 -run a quick local playing session (see 2.6)
 +------------------------------------------------------------------------+
2.3 - Keep Game
  If you wish to keep the same game running, and have not had CNW previously
 installed, it is possible to do, but may cause confusion and players stuck
 in locations that do not exist. I recomend that you do restart of the game.
 (see 2.2)
 +------------------------------------------------------------------------+
2.4 - Upgrade CNW Game
  If you are installing

 To upgrade from a previous version of CNW, run UPGRADE.BAT
 This should not restart your game, but, it is VERY recomended to run RESET
 after upgrading.
 +------------------------------------------------------------------------+
2.5 - RESET.BAT
  This is a batch file which I spent a long time verifing that ALL the
 data files used in as many IGMs as I could get my hands on, were being
 deleted. It also includes some data files of IGMs which are not in CNW.

  Run this batch file when ever you want to reset the game. Thats it for
  a reset. ;)
 +------------------------------------------------------------------------+
2.6 - 1st Player
  The very first player to enter a new game of CNW, will have a long wait
 for all the files to get created and updated for the world. It is HIGHLY
 recomended that this first player is YOU, the SysOp. This is so that the
 first player does not have to wait about 2 minutes or longer
 (depends on your cpu) to wait for these files to be created.
------------------------------------3.0--------------------------------------
3.0 - IGMs
 - I do NOT recomend you installing other IGMs on top of CNW!
 - I do NOT recomend you REMOVE any IGMs with the IGM.EXE program with CNW
    package! (see 3.4)
 - If you see an IGM which you do not like in the CNW, contact me (see 1.5)
    and I will look into the IGM to see if it is worth removing, also
    please specify map location of IGM and whats so bad about it. :)
 +------------------------------------------------------------------------+
3.1 - 3rdparty IGMs
  There are well over 136 IGMs included in the latest package.

  If you count the number listed in the 3rdparty.dat file, it will report
 much less. This is not 100% accurate, this is cuz some IGMs did not get
 listed when I installed, or they go removed, no idea why or which ones
 got missed. 

  If you were to count the number of *.IGM files in the /IGM/ subdirectory,
 It will show a more accurate number of IGMs included in the package.

  I have added and removed many IGMs, doing it both with the IGM.EXE and
 manualy. Also deleting the ?.IGM file in question. But, I also do not
 trust myself 100% that I have done the complete removal of each IGM I
 have removed from the package. I also have seen a few IGMs that did NOT
 have an ?.IGM with the IGM package. (non-map igms, .ref only, and my IGMs)

  Therefor, the actual number of IGMs installed in CNW is really unknown.
 I go by the number of *.IGM files in the /IGM/ subdirectory for the
 version number or each CNW package.

  Some of you may noticed I would say for example.
 "There are 136+ IGMs in v136.1 of CNW." Notice the "+" ;)
 +------------------------------------------------------------------------+
3.2 - CNW only IGMs
  I have made numerous amount of my own design IGMs. I will not take credit
 for IGMs that I had to COPY from other IGMs to make it. It just doesn't
 feel right for me. Some of the IGMs I created just for CNW, which I remember
 are:
    Locker Room Safe House  <- a place to keep your belongings.
    Bed of Roses  <- a beautiful sancuary to bring a special someone.
    NPC CHARACTERS!!! (beta stages) (now 63 NPCs) <- My favourite!
    Pouch of Documents <- very useful pouch of owned properties.
    Blue Water Falls (incomplete) <- I have lots of work here to do.
    TIME <- LoRD2 realm now has time and age of players and characters.
    TAXES <- Many players will hate this, but it gives a chalange!
 +------------------------------------------------------------------------+
3.3 - Special CNW features
  Basicly these features are from my IGMs mentioned above. :) Other than
 that, there is the "list players" and "check mail" after you have died.

  Time! There is TIME. This means there are YEARs, and AGEs, BirthDays,
 and soon to come YEARLY EVENT (stuff that only happen once a year.)
 The length of one year can be modified in the RULES.REF file (`v 10)

  Make sure you are always carrying cash, you need to pay your taxes.

  The gem of CNW, NPCs are living! :)
 +------------------------------------------------------------------------+
3.4 - Removing an IGM
  DO NOT remove an IGM with IGM.EXE, it will not work, and it will cause
 way too many problems. I recomend that you use the world editor, and
 physicly remove the IGM from the map, then delete the corisponding REF
 files.

  I do not think anyone will be doing this, if you must, I would like to
 hear which IGM you plan to remove, and why. If it's a good reason, I may
 either modify that IGM to better the game for the next release, or totaly
 remove the IGM for the next release.
 +------------------------------------------------------------------------+
3.5 - NPCs
  Here is something NEW and very characteristic of CNW now. CNW can currently
 only handle a max of 200 interactive NPCs. Do not worry, this is far off
 from how many I currently have so far. 


  NPC profiles!, NPCs are very interactive, you can flirt, kiss, take out,
 bring with you, marry them and even kill them. Each one is different,
 and they change their attitudes as well as time passes and their
 experiences develope with the players. Some are greedy, theives and
 slutty, while others are very nice and hard to get, even JEALOUSY!

  Each game that is run will be different, meaning, you might be able
 to have a great time couting with the NPC in one game, while the other
 game, that same character can rob and hate your guts!

  NPCs have sexual prefrences, yes, some are gay, lesbian, or even bi, I
 was thinking of adding another beastility (animal)
 (only if someone requests it, I'll add it)
 It is possible their preferences would change without notice.
 

  With NPCs you can:
    flirt (take out on dates, marry,
    cure them on VD (quest points here)
    Other little quests they may ask for.
    attack and kill (or kill you) :)
    they can rob you if you are not nice to them.
    and much, much more!

  In the future, by the time I complete this huge NPC project, there will
 be features such as, trade, give and rob.
 +------------------------------------------------------------------------+
3.6 - Fonts
  This is something I started way back when CNW had first been released.
 A font you could load with various programs.

  I am sorry, I only so far created a font for the LiTERM terminal program
 for DDO-F/X graphics.

  I do plan to make a DOS font, and a Windows Font which you could load
 at any time for any terminal program for DOS or Windows. I may need help
 on this. Not sure at this moment.

  If you have made fonts before or would like to help in making some,
 please contact me. (see 1.5)
 +------------------------------------------------------------------------+
3.7 - Make your own CNW IGM
  If you plan to make your own IGM for CNW, or have an IGM that you wish
 to be included in CNW, please follow this requirements:
        - MUST BE FREEWARE!
        - Must NOT be compiled in REC only REFs permitted.
        - Make sure it does NOT mix up with other map screens used by
           other IGMs. Check the CNW map, then use that map instead of
           the original New World map.
        - If you're adding NPCs, please send me the choosen NPC#, and
           profile info to include in CNW. Check these files for info
            NPCTALK.REF  <- has a list of ALL NPC related files
            NPCNAME.REF  <- names and npc#'s already taken
            NPCMAKE1.REF <- npc profile info 1
            NPCMAKE2.REF <- npc profile info 2
            NPCMAKE3.REF <- npc profile info 3
            NPCMAKE4.REF <- npc profile info 4
        - If an NPC has a quest, please contact me with ideas, and I'll help
           you make it the proper way. :)
        - DO NOT OVERWRITE ANY CURRENT FILE NAME!
        - All data files (.IDF), must be saved into the /data/ subdirectory.
               (I'm still working on that IDF thing)
        - Tell me that you made it! If it's good, I'll include it in next
           release.

 If you really want, you may join the CNW team. please contact me.

 Joel Gathercole aka Greenie
 ICQ#16277704
 greenie@darktech.org
 Green Machine WebBBS
         http://www.greenmachinebbs.com/lord2/

(so don't say you could no contact me!)  :)
 +------------------------------------------------------------------------+
4.0 iBBS LoRD 2
 There is currently developement for a lord2 ibbs program. As of now,
 this program will be FREEWARE. We do not have a release date yet.
 When available, this program will be distrubed with the CNW package,
 and mostly set up for joining our league. Will require to email me
 when this is ready.

UPDATE JAN30th 2000-
  We may not make the typical ibbs game, but the real time line ibbs game,
 a lot like the tw2002 for real time game. This will mean only bbses
 connected to the internet will be able to function properly. This game
 is more complicated to make into an ibbs as your typical game may be.
 There is still a lot of talk about this. Please send your comments
 to the lord2 mailing list at
 lord2@egroups.com

UPDATE DECEMBER 2000 -
  I'm planning to drop iBBS support at the moment, unless there is
 any demand then I may try it again.
 +------------------------------------------------------------------------+
4.2 - iBBS IGMs 
         --- Notice to IGM authors for iBBS compatibility ---

    Directories to be added in future versions for iBBS compatibility:
 /data/     = for all *.IDF and *.DAT files which are used during the game.
 /ibbs-out/ = files to be processed and sent to another node.
 /ibbs-in/  = files received from another node.

  Have ALL your data files to store any info about the player or game
 settings stored in the /data/ directory instead of the main lord2
 directory. This will make it iBBS compatible and the same time, easier
 to reset the game.

  Any file in the /data/ directory which gets modified in the game, should
 be copied into the /ibbs-out/ directory so they can be processed and
 send to other nodes.

  All IGMs already included in this version of CNW, I will make the
 apropiate modifications to include iBBS support, if you wish your
 IGM to be included in future versions, PLEASE make those new regulations
 to make it iBBS compatible.

  This version of CNW is NOT iBBS ready. The iBBS program is still under
 developement.
 If any other door authors wish to make iBBS programs, to handle the
 processing and distribution, please use these standards laid out
 here.
 +------------------------------------------------------------------------+
5.0 - Auto Update System
 The Auto Update System has been canceled.

 I'm very sorry for this and to those sysops who did sign up.
 +------------------------------------------------------------------------+
6.0 - LoRD2 Mailing List
  A replacement for the Auto-update, just join the lord2 mailing list,
 you'll be informed via the list of upgrade for CNW.

  Join it at EGroups.com
       lord2@egroups.com
  Send an email to:  lord2-subscribe@egroups.com
  Also a click away from our website http://www.greenmachinebbs.com/lord2/

  The EGroups also offers more useful services;
   -Database of telnet bbs' to play LoRD2 and play LoRD2:CNW
    (we've added an igm in v136.1 to list these places to play, to get
    your bbs added in next release, make sure you add yourself to the
    list on egroups.com

   -Files, you can get igms, and the most up to date CNW available from
    the files section.

   -Links, you can find useful lord2 links, not just CNW stuff!. :)

So, humm, JOIN NOW! :)
 +---------------------------E-O-F----------------------------------------+
