

[1;37mOBJECTIVE
[1;37m---------
[1;32mNavigate the 20-room dodecahedron cave, locate the Wumpus 
[1;32musing sensory clues, and kill it with a crooked arrow 
[1;32mbefore it finds you, you fall into a pit, or the bats 
[1;32mcarry you to your doom.





[1;37mTHE CAVE
[1;37m--------
[1;32mThe cave has 20 rooms arranged in the shape of a 
[1;32mdodecahedron. Each room has exactly 3 tunnels connecting 
[1;32mit to 3 other rooms. The cave layout is fixed 
[1;32m(the original Yob topology) but the positions of the 
[1;32mWumpus, bats, and pits are randomised each game.


[1;37mHAZARDS -> [0;33mTHE WUMPUS 
[1;37m---------------------
[1;32mLurks in one room. If you enter its room, it eats you. If 
[1;32myou shoot an arrow that misses, there is a 75% chance the 
[1;32mWumpus wakes and moves to an adjacent room - possibly into
[1;32myours.

[1;37mSENSORY CLUES
[1;37m-------------
[0;33mYou smell something terrible:
[0;33mThe Wumpus is in an adjacent room.

[1;37mHAZARDS -> [1;34mBOTTOMLESS PITS
[1;37m--------------------------
[1;32mTwo rooms contain bottomless pits. Fall in and you die 
[1;32minstantly.

[1;37mSENSORY CLUES
[1;37m-------------
[1;34mYou feel a cold draft:
[1;34mA pit is in an adjacent room.

[1;37mHAZARDS -> [1;30mSUPER BATS
[1;37m---------------------
[1;32mTwo rooms contain super bat colonies. Enter one and the 
[1;32mbats grab you and drop you in a random room. That room may
[1;32mcontain another hazard.

[1;37mSENSORY CLUES
[1;37m-------------
[1;30mYou hear flapping of wings:
[1;30mBats are in an adjacent room.




[1;37mSENSORY CLUES
[1;37m-------------
[1;32mClues warn about adjacent rooms only. If multiple hazards 
[1;32mare adjacent you may receive multiple warnings on the same
[1;32mturn.



[1;37mTHE MAP
[1;37m-------
[1;32mThe left panel shows a map of the cave. Rooms you have 
[1;32mvisited are shown with their room number. Unvisited rooms 
[1;32mappear as "[1;30m?[1;32m" when adjacent to a room you have been in 
[1;30m(fog of war)[1;32m. Tunnels between known rooms are drawn as 
[1;32mdotted lines.

[1;32mYour current position is shown as [1;36m[##] [1;32min cyan on the map.
[1;32mWhen the game ends and you die, the Wumpus's room is 
[1;32mrevealed as [0;31m[][1;32m in red.

[1;37mCOMMANDS
[1;37m--------
[0;31m[[1;33mM[0;31m] [1;37mMove      
[1;32mMove to an adjacent room. You will be prompted for a room 
[1;32mnumber. Only rooms connected by a tunnel to your current 
[1;32mroom are valid. Entering an invalid room number shows a 
[1;32mbrief warning and returns to the command prompt - it does 
[1;32mnot count as a move.



[1;37mCOMMANDS
[1;37m--------
[0;31m[[1;33mS[0;31m] [1;37mShoot
[1;32mFire a crooked arrow. You will be prompted to enter 1-5 
[1;32mroom numbers separated by spaces. The arrow will fly 
[1;32mthrough each room in order. If a room you specify is not 
[1;32madjacent to the arrow's current position, the arrow 
[1;32mbounces to a random adjacent room instead. You have 5 
[1;32marrows per game. Running out of arrows ends the game.


[1;37mCOMMANDS
[1;37m--------
[0;31m[[1;33m?[0;31m] [1;37mHelp
[1;32mShow the in-game instructions screen.

[0;31m[[1;33mQ[0;31m] [1;37mQuit
[1;32mQuit the current game and return to the main menu.